<ReactFlow />
Source on GitHub (opens in a new tab)
The <ReactFlow />
component is the heart of your React Flow application. It
renders your nodes and edges, handles user interaction, and can manage its own
state if used as an uncontrolled flow.
import { ReactFlow } from '@xyflow/react'
export default function Flow() {
return <ReactFlow
nodes={...}
edges={...}
onNodesChange={...}
...
/>
}
This component takes a lot of different props, most of which are optional. We've tried to document them in groups that make sense to help you find your way.
Common props
These are the props you will most commonly use when working with React Flow. If you are working with a controlled flow with custom nodes, you will likely use almost all of these!
Name | Type | Default |
---|---|---|
# nodes | Node[] An array of nodes to render in a controlled flow. |
|
# edges | Edge[] An array of edges to render in a controlled flow. |
|
# defaultNodes | Node[] The initial nodes to render in an uncontrolled flow. |
|
# defaultEdges | Edge[] The initial edges to render in an uncontrolled flow. |
|
# onNodesChange | (changes: NodeChange[]) => void Use this event handler to add interactivity to a controlled
flow. It is called on node drag, select, and move. |
|
# onEdgesChange | (changes: EdgeChange[]) => void Use this event handler to add interactivity to a controlled
flow. It is called on edge select and remove. |
|
# onConnect | (connection: Connection) => void When a connection line is completed and two nodes are connected
by the user, this event fires with the new connection. You can use the
addEdge utility to convert the connection to a complete edge. |
|
# nodeTypes | Record<String, React.ComponentType<NodeProps>> If you want to use custom nodes in your flow, you need to let
React Flow know about them. When rendering a new node, React Flow will look
up that node's type in this object and render the corresponding component. |
|
# edgeTypes | Record<String, React.ComponentType<EdgeProps>> As with node types, this prop lets you use custom edges in
your flow by mapping edge types to React components. |
|
# nodeOrigin | [number, number] The origin of the node to use when placing it in the flow
or looking up its x and y position. An origin of [0,0] means that a node's
top left corner will be placed at the x and y position. |
|
# nodeDragThreshold | number
With a threshold greater than zero you can delay node drag events. If threshold equals 1,
you need to drag the node 1 pixel before a drag event is fired. 1 is the default values, so
clicks don't trigger drag events.
|
|
# nodeClickDistance | number The max distance between mousedown/up that will trigger a click. |
|
# paneClickDistance | number The max distance between mousedown/up that will trigger a click. |
|
# style | React.CSSProperties |
|
# className | string |
|
# proOptions | Our pro options are configuration settings intended for our
Pro subscribers. Anyone is free to use them, though! |
|
# colorMode | "system" | "light" | "dark" React Flow has 2 built-in color themes: light and dark.
By default it will try to adopt the users systems color theme. |
|
Viewport props
Name | Type | Default |
---|---|---|
# defaultViewport | Sets the initial position and zoom of the viewport. If a
default viewport is provided but fitView is enabled, the default viewport
will be ignored. |
|
# viewport | When you pass a viewport prop, it's controlled and you also need to pass onViewportChange to handle internal changes. |
|
# onViewportChange | (viewport: Viewport) => void Used when working with a controlled viewport for updating the user viewport state. |
|
# fitView | boolean When true, the flow will be zoomed and panned to fit all the
nodes initially provided. |
|
# fitViewOptions | When you typically call fitView on a ReactFlowInstance, you
can provide an object of options to customize its behaviour. This prop lets
you do the same for the initial fitView call. |
|
# minZoom | number |
|
# maxZoom | number |
|
# snapToGrid | boolean When enabled, nodes will snap to the grid when dragged. |
|
# snapGrid | [number, number] If snapToGrid is enabled, this prop configures the grid that
nodes will snap to. |
|
# onlyRenderVisibleElements | boolean You can enable this optimisation to instruct React Flow to
only render nodes and edges that would be visible in the viewport. |
|
# translateExtent | By default the viewport extends infinitely. You can use this
prop to set a boundary. The first pair of coordinates is the top left
boundary and the second pair is the bottom right. |
|
# nodeExtent | As with translateExtent, this prop lets you set a boundary
for governing where nodes can be placed. |
|
# preventScrolling | boolean Disabling this prop will allow the user to scroll the page
even when their pointer is over the flow. |
|
# attributionPosition | By default, React Flow will render a small attribution in
the bottom right corner of the flow. You can use this prop to change its
position in case you want to place something else there. |
|
Edge props
Name | Type | Default |
---|---|---|
# elevateEdgesOnSelect | boolean Enabling this option will raise the z-index of edges connected
to a node when selected. |
|
# defaultMarkerColor | string |
|
# defaultEdgeOptions | Any defaults set here will be applied to all new edges that
are added to the flow. Properties on a new edge will override these defaults
if they exist. |
|
# reconnectRadius | number The radius around an edge connection that can trigger an edge
reconnection. |
|
# edgesReconnectable | boolean Whether or not edges can be updated once they are created.
When both this prop is true and an onReconnect handler is provided, the
user can drag an existing edge to a new source or target. Individual edges
can override this value with their reconnectable property. |
|
Event handlers
It's important to remember to define any event handlers outside of your
component or using React's useCallback
hook. If you don't, this can cause
React Flow to enter an infinite re-render loop!
General Events
Name | Type |
---|---|
# onInit | (instance: ReactFlowInstance) => void The onInit callback is called when the viewport is initialized.
At this point you can use the instance to call methods like fitView or zoomTo. |
# onError | (code: string, message: string) => void Ocassionally something may happen that causes React Flow to
error. Instead of exploding your application, we log a message to the console
and then call this event handler. You might use it for additional logging
or to show a message to the user. |
# onDelete | This handler gets called when a Node or Edge is deleted. |
# onBeforeDelete | This handler gets before Nodes or Edges are about to be deleted.
Deletion can be aborted by returning false or the nodes and edges to be deleted can be modified. |
Node Events
Name | Type |
---|---|
# onNodeClick | (event: React.MouseEvent, node: Node) => void |
# onNodeDoubleClick | (event: React.MouseEvent, node: Node) => void |
# onNodeDragStart | (event: React.MouseEvent, node: Node, nodes: Node[]) => void |
# onNodeDrag | (event: React.MouseEvent, node: Node, nodes: Node[]) => void |
# onNodeDragStop | (event: React.MouseEvent, node: Node, nodes: Node[]) => void |
# onNodeMouseEnter | (event: React.MouseEvent, node: Node) => void |
# onNodeMouseMove | (event: React.MouseEvent, node: Node) => void |
# onNodeMouseLeave | (event: React.MouseEvent, node: Node) => void |
# onNodeContextMenu | (event: React.MouseEvent, node: Node) => void |
# onNodesDelete | (nodes: Node[]) => void |
# onNodesChange | Use this event handler to add interactivity to a controlled
flow. It is called on node drag, select, and move. |
Edge Events
Name | Type |
---|---|
# onEdgeClick | (event: React.MouseEvent, edge: Edge) => void |
# onEdgeDoubleClick | (event: React.MouseEvent, edge: Edge) => void |
# onEdgeMouseEnter | (event: React.MouseEvent, edge: Edge) => void |
# onEdgeMouseMove | (event: React.MouseEvent, edge: Edge) => void |
# onEdgeMouseLeave | (event: React.MouseEvent, edge: Edge) => void |
# onEdgeContextMenu | (event: React.MouseEvent, edge: Edge) => void |
# onReconnect | (oldEdge: Edge, newConnection: Connection) => void This handler is called when the source or target of an reconnectable
edge is dragged from the current node. It will fire even if the edge's source
or target do not end up changing. You can use the reconnectEdge utility to
convert the connection to a new edge. |
# onReconnectStart | (event: React.MouseEvent, edge: Edge, handleType: "source" | "target") => void This event fires when the user begins dragging the source or
target of an editable edge. |
# onReconnectEnd | (event: React.MouseEvent, edge: Edge, handleType: "source" | "target", connectionState: Omit<ConnectionState, 'inProgress'>) => void This event fires when the user releases the source or target
of an editable edge. It is called even if an edge update does not occur.
You can use the fourth connectionState parameter to have different behaviour
when a reconnection was unsuccessful. |
# onEdgesDelete | (edges: Edge[]) => void |
# onEdgesChange | Use this event handler to add interactivity to a controlled
flow. It is called on edge select and remove. |
Connection Events
Name | Type |
---|---|
# onConnect | (connection: Connection) => void When a connection line is completed and two nodes are connected
by the user, this event fires with the new connection. You can use the
addEdge utility to convert the connection to a complete edge. |
# onConnectStart | (event: React.MouseEvent, params: { nodeId: string | null; handleId: string | null; handleType: "source" | "target" | null; }) => void |
# onConnectEnd | (event: React.MouseEvent, connectionState: Omit<ConnectionState, 'inProgress'>) => void This callback will fire regardless of whether a valid connection
could be made or not. You can use the second connectionState parameter to
have different behaviour when a connection was unsuccessful. |
# onClickConnectStart | (event: React.MouseEvent, params: { nodeId: string | null; handleId: string | null; handleType: "source" | "target" | null; }) => void |
# onClickConnectEnd | (event: React.MouseEvent) => void |
# isValidConnection | (connection: Connection) => boolean This callback can be used to validate a new connection. If
you return false, the edge will not be added to your flow. If you have custom
connection logic its preferred to use this callback over the isValidConnection
prop on the handle component for performance reasons. |
Pane Events
Name | Type |
---|---|
# onMove | (event: React.MouseEvent | React.TouchEvent | null, data: Viewport) => void This event handler is called while the user is either panning
or zooming the viewport. |
# onMoveStart | (event: React.MouseEvent | React.TouchEvent | null, data: Viewport) => void This event handler is called when the user begins to pan or
zoom the viewport. |
# onMoveEnd | (event: React.MouseEvent | React.TouchEvent | null, data: Viewport) => void This event handler is called while the user stops either
panning or zooming the viewport. |
# onPaneClick | (event: React.MouseEvent) => void |
# onPaneContextMenu | (event: React.MouseEvent) => void |
# onPaneScroll | (event: React.MouseEvent) => void |
# onPaneMouseMove | (event: React.MouseEvent) => void |
# onPaneMouseEnter | (event: React.MouseEvent) => void |
# onPaneMouseLeave | (event: React.MouseEvent) => void |
Selection Events
Name | Type |
---|---|
# onSelectionChange | |
# onSelectionDragStart | (event: React.MouseEvent, nodes: Node[]) => void |
# onSelectionDrag | (event: React.MouseEvent, nodes: Node[]) => void |
# onSelectionDragStop | (event: React.MouseEvent, nodes: Node[]) => void |
# onSelectionStart | () => void |
# onSelectionEnd | () => void |
# onSelectionContextMenu | (event: React.MouseEvent, nodes: Node[]) => void This event handler is called when a user right-clicks on a
node selection. |
Interaction props
Name | Type | Default |
---|---|---|
# nodesDraggable | boolean Controls whether all nodes should be draggable or not. Individual
nodes can override this setting by setting their draggable prop. If you want
to use the mouse handlers on non-draggable nodes, you need to add the "nopan"
class to those nodes. |
|
# nodesConnectable | boolean Controls whether all nodes should be connectable or not. Individual
nodes can override this setting by setting their connectable prop. |
|
# nodesFocusable | boolean When true, focus between nodes can be cycled with the Tab key
and selected with the Enter key. This option can be overriden by individual
nodes by setting their focusable prop. |
|
# edgesFocusable | boolean When true, focus between edges can be cycled with the Tab key
and selected with the Enter key. This option can be overriden by individual
edges by setting their focusable prop. |
|
# elementsSelectable | boolean When true, elements (nodes and edges) can be selected by clicking
on them. This option can be overriden by individual elements by setting their
selectable prop. |
|
# autoPanOnConnect | boolean When try, the viewport will pan automatically when the cursor
moves to the edge of the viewport while creating a connection. |
|
# autoPanOnNodeDrag | boolean When true, the viewport will pan automatically when the cursor
moves to the edge of the viewport while dragging a node. |
|
# autoPanSpeed | number The speed at which the viewport will pan for autoPanOnNodeDrag and autoPanOnConnect |
|
# panOnDrag | boolean | (0 | 1 | 2 | 3 | 4)[] Enabling this prop allows users to pan the viewport by clicking
and dragging. You can also set this prop to an array of numbers to limit
which mouse buttons can activate panning. For example, [0,2] would allow
panning with the left and right mouse buttons. |
|
# selectionOnDrag | boolean |
|
# selectionMode | "partial" | "full" When set to "partial", when the user creates a selection box
by click and dragging nodes that are only partially in the box are still
selected. |
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# panOnScroll | boolean |
|
# panOnScrollSpeed | number |
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# panOnScrollMode | This prop is used to limit the direction of panning when
panOnScroll is enabled. The "free" option allows panning in any direction. |
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# zoomOnScroll | boolean |
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# zoomOnPinch | boolean |
|
# zoomOnDoubleClick | boolean |
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# selectNodesOnDrag | boolean |
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# elevateNodesOnSelect | boolean Enabling this option will raise the z-index of nodes when
they are selected. |
|
# connectOnClick | boolean The connectOnClick option lets you click or tap on a source
handle to start a connection and then click on a target handle to complete
the connection. If you set this option to false, users will need to drag
the connection line to the target handle to create a connection. |
|
# connectionMode | "loose" | "strict" A loose connection mode will allow you to connect handles of
any type to one another. The strict mode will only allow you to connect
source handles to target handles. |
|
Connection line props
Name | Type | Default |
---|---|---|
# connectionRadius | number The radius around a handle where you drop a connection line
to create a new edge. |
|
# connectionLineType | The type of edge path to use for connection lines. Although
created edges can be of any type, React Flow needs to know what type of
path to render for the connection line before the edge is created! |
|
# connectionLineStyle | React.CSSProperties |
|
# connectionLineComponent |
| |
# connectionLineWrapperStyles | React.CSSProperties |
|
Keyboard props
React Flow let's you pass in a few different keyboard shortcuts as another way to interact with your flow. We've tried to set up sensible defaults like using backspace to delete any selected nodes or edges, but you can use these props to set your own.
To disable any of these shortcuts, pass in null
to to the prop you want to
disable.
Name | Type | Default |
---|---|---|
# deleteKeyCode | string | string[] | null If set, pressing the key or chord will delete any selected
nodes and edges. Passing an array represents mutliple keys that can be
pressed. For example, ["Delete", "Backspace"] will delete selected elements
when either key is pressed. |
|
# selectionKeyCode | string | string[] | null If set, holding this key will let you click and drag to draw
a selection box around multiple nodes and edges. Passing an array represents
mutliple keys that can be pressed. For example, ["Shift", "Meta"] will
allow you to draw a selection box when either key is pressed. |
|
# multiSelectionKeyCode | string | string[] | null |
|
# zoomActivationKeyCode | string | string[] | null If a key is set, you can zoom the viewport while that key is
held down even if panOnScroll is set to false. By setting this prop to null
you can disable this functionality. |
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# panActivationKeyCode | string | string[] | null If a key is set, you can pan the viewport while that key is
held down even if panOnScroll is set to false. By setting this prop to null
you can disable this functionality. |
|
# disableKeyboardA11y | boolean You can use this prop to disable keyboard accessibility features
such as selecting nodes or moving selected nodes with the arrow keys. |
|
Style props
Applying certain classes to elements rendered inside the canvas will change how interactions are handled. These props let you configure those class names if you need to.
Name | Type | Default |
---|---|---|
# noPanClassName | string If an element in the canvas does not stop mouse events from
propagating, clicking and dragging that element will pan the viewport. Adding
the "nopan" class prevents this behaviour and this prop allows you to change
the name of that class. |
|
# noDragClassName | string If a node is draggable, clicking and dragging that node will
move it around the canvas. Adding the "nodrag" class prevents this behaviour
and this prop allows you to change the name of that class. |
|
# noWheelClassName | string Typically, scrolling the mouse wheel when the mouse is over
the canvas will zoom the viewport. Adding the "nowheel" class to an element
in the canvas will prevent this behaviour and this prop allows you to change
the name of that class. |
|
Notes
- The props of this component get exported as
ReactFlowProps